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Joe Moorhead - Six for Six Run Game and RPO
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  • Lesson 1:
    Preview - Definition of RPO

  • 2

    Preview: Power Sucker Bluff
  • 3

    Definition of RPO
  • 4

    Cut Scheme
  • 5

    Fan Scheme
  • 6

    Wham Scheme
  • 7

    Counter Scheme
  • 8

    Tackle Wrap
  • 9

    Slot RPOs
  • 10

    RB RPOs

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Joe Moorhead - Six for Six Run Game and RPO

Joe Moorehead is a master of the RPO and knows how to create the most effective RPO with a multitude of run screens. He begins by defining the Run-Pass Option with the key characteristic being to force a defender to defend run and pass thus putting him in conflict. He sets the stage for showing their RPO with the quarterback decision-making process as well as determining man or zone. He covers ...

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