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Air Raid Quick Game
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  • Chapter 1: Introduction
  • 1

    What you get w/ Air Raid Quick Game
  • Chapter 2: Backside Concepts
  • 2

    Backside Options for your Quick Game
  • 3

    DBL Slants
  • 4

    Slant-Swing
  • 5

    Using Dig Concepts on the Backside (Benders/Dagger/Glance)
  • 6

    Backside Fade
  • Chapter 3: Y-Corner
  • 7

    The Y-Corner Concept
  • 8

    QB Reads & Progressions for Y-Corner
  • Lesson 9:
    Deep Film Dive of Y-Corner

  • 10

    Attacking Man Coverage with the Y-Corner Concept
  • 11

    Using Orbit Motion with the Y-Corner Concept
  • 12

    Using the Y-Corner in the Red Zone to Score
  • 13

    Using Condensed Formations & Tite Splits to get the Most out of Y-Corner
  • 14

    Old School Texas Tech Running Y-Corner under Mike Leach
  • 15

    Using Burst Motion to Create a Natural Rub
  • 16

    3x1 Y-Corner
  • 17

    Using 3x1 Y-Corner as an RPO
  • 18

    Using 2x2 Y-Corner as an RPO
  • Chapter 4: Y-Stick
  • 19

    The Y-Stick Concept
  • 20

    QB Reads & Progressions for Y-Stick
  • 21

    Using Stick as an RPO
  • 22

    Stick Flip Concept
  • 23

    Using Stick out of Empty Formation
  • 24

    Create a Quads Dynamic with Stick
  • Chapter 5: Flat
  • 25

    The Flat Concept
  • 26

    Film Study on the Flat Concept
  • 27

    Defeating Cloud Coverage with the Flat Concept
  • 28

    Utilizing QB Movement w/ the Flat Concept
  • 29

    Running Flat out of a 3x1 Formation
  • 30

    Using the Flat Concept as an RPO
  • 31

    The Flat as a Free Access RPO Throw
  • Chapter 6: Outs
  • 32

    The Outs Concept
  • 33

    Film Study on the Outs Concept
  • 34

    Using Condensed Formations to get the Most out of the Outs Concepts
  • 35

    Using the Out Concept as an RPO
  • Chapter 7: ALL-22 FILM (Multiple Clips on Each Concept)
  • 36

    Y-Corner Film
  • 37

    Y-Stick Film
  • 38

    Flat Film
  • 39

    Outs Film
  • Chapter 8: Playbook Sheets
  • 40

    Playbook: Base Y-Corner
  • 41

    Playbook: Y-Corner w/ Orbit Motion
  • 42

    Playbook: Y-Corner BS Bender
  • 43

    Playbook: Y-Corner BS Dagger
  • 44

    Playbook: 3x1 Y-Corner
  • 45

    Playbook: Y-Corner w/ Smoke Motion
  • 46

    Playbook: Y-Corner BS Fade
  • 47

    Playbook: Y-Corner RPO
  • 48

    Playbook: Y-Corner 2-Man RPO
  • 49

    Playbook: Base Y-Stick
  • 50

    Playbook: 3x1 Y-Stick
  • 51

    Playbook: Stick Flip
  • 52

    Playbook: Y-Stick Quads Dynamic
  • 53

    Playbook: Flat
  • 54

    Playbook: 3x1 Flat
  • 55

    Playbook: Flat RPO
  • 56

    Playbook: Outs Concept
  • 57

    Playbook: Outs as an RPO

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Air Raid Quick Game

If I had to use one word to describe an Air Raid Offense it would be Efficiency. The best passing attacks have efficient schemes that rely on their Quarterbacks to have high completion percentages. Quick Game is a way to attack Defensive Structures & Coverages in an Efficient Manner, getting the ball into your play-makers hands in space. I also believe that the Air Raid has simplified the Quick...

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