COACHES HELPING COACHES
Pistol Wing T: Buck Sweep39,97 $
POWERFUL WING T RUN GAME MARRIED TO THE EXPLOSIVE SPREAD OFFENSE !!
If you need an offensive system that is both fun and can get you proven results, the Pistol Wing T is your answer. This course is OVER AN HOUR long. 20 minutes of game film and another 10 minutes of Stewart on the field with players teaching the footwork and drills. This is not just a powerpoint or a coach talking on the whiteboard. Rick Stewart covers every single detail of the Buck Sweep.
In this course you will learn:
- INTRICATE BLOCKING DETAILS TO RUN BUCK SWEEP
- Blocking assignments vs 4-3, 3-4, 4-4, and 3-3 defense.
- Explains "why" it is better to put your lineman back off the line of scrimmage.
- Explains the Gap-Down-Backer run blocking rule. Most coaches think they know, but really don't understand it.
- Best aiming points for the down blocks. What to do versus penetrators and D-Linemen who "spin" out of their blocks
- How the Train Track principle takes care of defensive players moving after the snap and also takes care of any blitzes.
- Detailed explanation and game film of the paths and steps the pulling guards take.
- How to handle double A-gap blitzes and how the backside Guard picks up playside blitzing.
BACKS & QUARTERBACK
- How to get your backs run to fake and run hard
- Step by step of practice and game film of how the footwork changes with your QB in the Pistol formation.
- Why the wing blocking the Defensive End is actually an easy block.
Stewart shows his 140lb wing blocking 220lb ends in games !!! Proof is in gamefilm.
Defensive Coaches: Find out what’s going on inside the mind of a wing T or Pistol Wing T coach as well as which defense is the most difficult to handle with the buck sweep and which blitz causes it the most trouble.39,97 $
Friday Night Lights - Practice, Preparation, and Planning to Build a Year Round Program29,97 $
HOW DO YOU HIRE COACHES? HOW DO THEY HELP WITH HUDL? WHO DOES THE SCOUTING REPORTS?
WHEN DO YOU LIFT? WHEN DO THEY WATCH FILM?
DO YOU HAVE GOAL BOARDS POSTED IN THE LOCKER ROOM?
HOW DO YOU WRITE YOUR PRACTICE SCHEDULE? CAN YOU GAIN 10 MINUTES BY NOT STRETCHING?
LEARN HOW TO PRACTICE REALLY FAST. STEINBERG WILL GET 100 REPS IN 10 MINUTE PERIOD. FIND OUT HOW
WHAT IS MUSTANG DRILL? PIT DRILL? KING OF THE BOARDS? BANDIT DRILL? PUP DRILL?
Has won over 150 games at 5 different schools in the 600-team Southern California section, winning two Southern Section CIF Titles. Was also assistant WR Coach for the 2015 Under Armour All-America High School Football Game
Every program has the same limited amount of time. Coach Steinberg goes through his practice schedule and explains how he gets the most out of every minute during game week preparations. In addition, you will learn how to:
--> How to recruit, interview, and train your assistant coaches.
--> Steinberg takes you through in great detail how his staff scouts the opponent on Saturday and runs a coaching meeting on Sunday,
--> 10 Things Must Find Out About Opponent
--> How to implement the GamePlan during the Week
--> Minute by minute schedule of what players do all week, from lifting to watching film to practice on the field
--> Top 10 Drills For Practice
--> Shows you actual practice plans for every day of the week. They are in the Powerpoint that comes with this video.
--> Shares his offensive call sheet to help you call the best play for each game situation.
--> 10 Things That Will Win You the Game
This video is 43 minutes long and includes a 44-slide powerpoint.29,97 $
SPREAD N SHRED No Huddle, Fast Tempo Offense: Zone Option Run Game and RPO29,97 $
The Spread Run Game: This course details how to implement an easy-to-execute and effective run game out of the shotgun spread offense. The course presents a philosophical review of the spread offense and a discussion of why teams need to get the ball into their playmakers' hands. In addition, the course features a series of game-tested drills that can be utilized to enhance a team’s execution of the shotgun run game.
The RPO Game explains how coaches can add a productive wrinkle to their team’s offense with RPOs. The video discusses why RPOs are useful. In addition, the video not only reviews different types of RPOs, it also explains how coaches can determine what kind of RPO is best for his team. In that regard, the video explores simple ways to use RPOs in your run game. Finally, the video addresses using RPOs in a team’s play-action passing attack, which many coaches believe is the next evolution of this innovative offensive concept.
Among the topics covered:
• Zone Run
• Gap Run
• Different types of RPO’s
• Why are RPO’s useful?
• Box control
• Pre-snap RPO
• Post snap RPO
• RPO’s as action-passes
• Film cut-ups29,97 $
Pistol Wing T Offense Playbook23,97 $
250-page playbook. You own it for life, including all future updates. When Stewart makes a change, you will see it next time you log on.
Since the original videos were published in 2010, over a thousand copies have been sold. 12 teams have won state titles running this exciting offense.
POWER WING T RUN GAME married to EXPLOSIVE SPREAD PASSING GAME with MIDLINE & VEER as its Mistress
In addition to running the offense, I have corresponded with hundreds of coaches running the offense and have installed the offense at over 50 schools in 15 different states. This 3rd Edition Playbook contains many updates and wrinkles to this exciting offense contributed by this vast pool of coaching knowledge.
--> Read UNBLOCKED defenders on every play. The QB can turn every run play into Option
--> Easier to pass since QB is 3yards away from Center. Pre & Post Snap Reads? No problem. RPOs? They are in here!
--> Every play has step by step drawings of the backfield footwork
--> Go back under center on any play in case of bad weather or your backup center is in the game.
ORGANIZATION FOR SUCCESS
Forty pages explaining easy to learn terminology, No-Huddle, and how to install the offense. This is a fast offense using 7 different tempos with a hybrid HUDDLE - NO HUDDLE system.
These tempos range from calling the play in the HUDDLE and sprinting to line, running the play in 3 seconds; or waiting to call the play after the defense lines up; or letting the QB “check with me” based on defensive alignment; or running MUSTANG / NASCAR tempo, snapping the ball 1 second after ball is in play.
Several different NO HUDDLE systems are discussed, allowing you to choose the one that is best for your program. Wristbands, hand signals, and sideline cards are all explained in this section.
Every traditional Wing-T family is covered in this section: Buck); Belly; and Down. There is also Midline and Veer. The Jet & Rocket section shows how to run the entire offense using the flat Jet motion. There are two short yardage packages, a special “check with me” package, and trick plays. The combination plays combine a run play with a perimeter pass play and the QB decides where the ball goes as both plays are being ran.
Detailed diagrams show the backfield steps on every play.
While I believe that the Wing-T offense is the best high school offense, I also agree with the criticism that it can lack a passing game. But it is the not the Wing-T system that lacks a passing attack, it is the coaches that are refusing or not understanding how to pass.
This Third edition has a completely expanded Pass Section that will show you how to simply attack each coverage in terminology that matches the Wing-T run game using the same concepts used by spread & air-raid systems.
¨ PASS PROTECTION schemes that require very little practice time;
¨ PASS ROUTE concepts in a simple language so a few concepts combined with a few formations gives the defense a lot to worry about;
¨ Three SCREEN concepts that can go to any of your 5 players out of 12 formations;
¨ QUICK passing game that gives your athletes the ball in space;
¨ DROP BACK passing attack putting 4 receivers in routes;
¨ SPRINT OUT off Jet motion putting edge defenders in conflict with the QB run threat.
Every pass route is diagrammed versus Cover 1, 2, 3, 4 and man coverages. Stewart shows which concepts are better against each defense.
GAME PLANNING and SCOUTING
¨ Detailed explanations of what to look for when watching opponent’s film.
¨ Flow charts of “If-Then” statements using plays that are most effective vs defenses.
¨ How to call the plays on Friday night so that the defense is in conflict.23,97 $
SPREAD N SHRED No Huddle, Fast Tempo Offense: Year Round QB Development29,97 $
TRYING TO RUN THE SPREAD OFFENSE BUT QB ONLY PRACTICES SAME TIMES THAT THE TEAM DOES?
STEINBERG BELIEVES THAT HE CAN TAKE A 4.0 GPA DECENT ATHLETE FRESHMAN YEAR AND DEVELOP HIM INTO A WINNING QB
Coach Steinberg has tutored 8 Quarterbacks who have gone on to play College Football. 3 of those QB's at the D1 Level including Blake Barnett, #1 QB in class of 2015.
Steinberg goes through how he selects the QB and explains that it is the only position that kids cannot "try-out" for. QB have to be invited by Steinberg, including the freshman and JV levels. You will be shocked to see what Steinberg looks for. He has his list: "10 Points of Consideration to Be a Great QB", and most of these 10 things he teaches them in his year-round QB school.
Steinberg goes month-by-month through his Yearly Plan to train the QB. When they are in the classroom, what he gives them for homework, and when he has them on the field.
--> How to attack the Defense. Know Defenses’ strengths & weaknesses
--> It is so much more than just knowing the Down & Distance
--> Talks about Quick feet, speed & quickness, and strength on the board, then takes you to the field to show you the drills to teach all 3 areas.
--> Ex-QB Steinberg goes through the mechanics of throwing the ball, then takes you to the field to show you the drills
--> Ball Security is huge. (QB/Center Exchange, holding ball in pocket, clean hand-offs)
Steinberg has powerpoints and game film to show you how he takes his QB in the classroom all spring to teach them how to UNDERSTANDING COVERAGES, IDENTIFY THE FRONT, FIND THE DANGER GUY, and FIND THE READ GUY. This is part of his QB School.
ON THE FIELD DRILLS
BALL SKILLS and WARMUP
Weights, bands, and medicine ball workouts for QB in the weight room
BALL SKILLS and WARMUP
8 drills on handling the ball and what QB do to warmup before practice.
8 drills to correct footwork and maintain balance in pocket and during delivery
Retrace, Box, Shuffle, Puppet on a string, Clock Drill
Goes thru 1 and 3 step. Shows four drills to teach it.
Rhythm Throws and adjusting drop for the passing tree29,97 $
SPREAD N SHRED No Huddle, Fast Tempo Offense: Quick Passing Game29,97 $
THE SPREAD N SHRED OFFENSE HAS AVERAGED OVER 70 SNAPS PER GAME LAST 5 YEARS.
Southern California CIF Champs had 3,300 PASSING yards and 3,100 RUSHING yards.
This is a FAST, PHYSICAL Multiple Formation Offense with Wide Splits. Steinberg runs 2x2, 3x1, 3x2, and 4x1 sets
•Force the Defense to cover entire width & length of the field.
•Make the Defense “WRONG” by incorporating Paired Run/Quick Pass Plays & Advanced Quick Game Concepts
•Manipulate Defenders with TEMPO, FORMATIONS & RPO’s
•Take Care of the Ball (Win the Turnover margin).
•SIMPLE Communication system
•SIMPLE Reads (iPhone) for the QB. Don’t bog him down with concepts that are insanely difficult.
•Play Catch with Single WR whenever Defense allows.
In this course learn:
QUICK GAME ROUTES
•Slant Quick Out
•Vert Quick Out
•Boundary Hitch Inside Wheel
•Boundary Stutter Post Inside Wheel
In this video Steinberg shows how he runs mirror routes or Pairs these routes with his Run Game (RPO) or Pairs these routes with a mid-level game or runs these routes in several Bootleg concepts. He goes into great detail talking about the QB read progression and how to key the defender.
PRE-SNAP READ of the
1. Covered / Uncovered Receivers
2. Threat of the Alley Player (Safety.) - "Clean or Dirty"
3. Threat of the Corner - "Soft or Tight"
Identify the READ and DANGER player.
•Spacing Concept added to Quick Game
•Dig/Curl added to Quick Game
•Mid-Level Concept added to Quick Game
After Steinberg explains how to teach the QB to make PRE and POST snap reads, he then goes over the six ways to drill the passing game. This course ends with over 12 minutes of Game Film29,97 $