This course teaches you how to attack the entire defense with the RPO. This system teaches you how to allow your players to put you in the best play and attack the defense where they are the weakest. This five part series covers it all from the conflict defender to free access and how to think about putting together an RPO based game plan.
Part one details how we ensure that we are never blocking someone that we are reading. This is a universal process for all of our RPO packages. This part will also go into detail of how our center IDs boxes in our run schemes and how that carries over across our whole offensive package. We use an RPO package that allows the WR's to call the best routes based on the given coverage look.
Part Two of our Five Part series will detail how we train the WR's to call route pacakges based of specific coverage looks. We will detail multiple coverage looks to the two WR side and the Single WR Side.
Part Three of our Five Part series will detail how we expand upon the rules of the Call It & Talk package including different navigational tags still using our count operation such as activation, kill, and Zorro. The Zorro package from Missile formation allows us to call our run to the best possible look while still utilizing activation rules.
Part Four of our Five Part series will detail how we use the Access Package to both play at tempo and take advantage of soft coverage while still utilizing the same count in our RPO operation.
The final Part of our Five Part Series goes into detail of how we game plan runs each week to marry up with our different packages. It will also detail situations and varations such as formation, personnel, and backfield varations.